Anonim / 1 rok, 2 miesiące temu | Download | Plaintext | Odpowiedz |

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Testchamber 1
Both subjects have to take turns jumping to the other side.
Testchamber 2
There are 3 pressureplates, the stone one opens the chest, put paper in the dispenser, and drop it on the wooden pressure plates
Testchamber 3
Walk to the other side, then jump up using the trapdoor, and use shift (or jump) to get past the pressureplates
Testchamber 4
Burn the wool (and the ceiling) and swim up in water to let the lava disappear
Testchamber 5
Swim up, burn all the wool, turn water off (switches) go down, burn the wool, and let the pistons go away with the levers
Testchamber 6
Pres the 3 buttons, and 3 numbers will appear (if you are upstairs) press these numbers in the wall (down left) (answer = 281)
Testchamber 7
Push the sand in the middle using the pistons
Testchamber 8
Turn all the lights off, left control right lights, right control left lights.
Testchamber 9
Jump up, and read the color code (next color is pressure plate 3) iron is stop, (answer = red, orange, yellow, black)
Testchamber 10
Just finish the maze
Testchamber 11
Right go, left go, right back, left go, right go, right go (stand on pressure plates during the jumps)
Testchamber 12
Jump up, burn the roof, step on the pressureplate to get stairs,
Testchamber 13
Let the minecart go to the end (far right button is start)
Testchamber 14
Solve the questions, dont forget to insert every code (the button on the end)! (answer = 21, 38, 96, 75)
Testchamber 15
Let the tree grow, use the trapdoor to get up.
Testchamber 16
Right side jump to the other side, left side controls the water
Testchamber 17
Solve the maze (far left is exit) button is for the doors
Testchamber 18
Red = stop, green = walk, that easy :P (you can also just jump)
Testchamber 19
Press the button to let the lava flow, flip the lever to let the cobblestone go up, get it in the roof to open the doors.
Testchamber 20
Copy the sound (answer = 4, 5, 1, 2, 3)
Testchamber 21
Flip the swith as fast as you can, and make a bridge
Testchamber 22
One jumps, the other moves the blocks (answer = 1, 3, 2, 4, 5)
Testchamber 23
Hit lever to open the gate, stand on the pressureplate to make the code appear (answer = 3, 2, 6, 1)
Testchamber 24
Jump at the same time to the other side.
Testchamber 25
Stand on 2 pressureplates on the left or the right side, make 3 white colors.
Testchamber 26
Take the map, read it, then throw it on the wooden pressure plate (answer = 3, 7, 5)
Testchamber 27
Try to make the shape (on = down, off=up)
Testchamber 28
Walk in a circle, and stand both on the pressure plates
Testchamber 29
If youre reading this you are either very stupid or just reading the entire objective list just for fun.
Testchamber 30
Just jump to the other side
Testchamber 31
Let one subject jump up , I recommend the best subject because there will be a cheat way after 20 seconds
Testchamber 32
Speedrun both to the other side (be faster than the lights!)
Testchamber 33
Throw the fishingrod on to the pressureplates, and if the lights are on, put them in the the hole (next to the sign)
Testchamber 34
Jump up, buttons and levers are there to annoy the other subject
Testchamber 35
Make a creeper face , (black = down, green = up)
Testchamber 36
Teleport with the enderpearls, try to jump sometimes or you wont have enough ender pearls in the end.
Testchamber 37
Try to get the water in the hole, the buttons control the blocks (and switches) and switches control the water
Testchamber 38
Hit only the right colors, (answer = yellow, blue, purple, black)
Testchamber 39
Burn the whole chamber, finish the jumping puzzle
Testchamber 40
A timed run (for the first one, jump!)
Testchamber 41
The one on the right should make the jumping puzzle work. Every button does something to help or annoy the one on the left. Press the reset button to reset the pistons.
Testchamber 42
look at the gravel, is it the top block, or the bottom block. Point the levers at the gravel.
Testchamber 43
Press the button, click the minecart. Pick up the paper, throw it in the hole, press the other button, press the other button, go up in the water.
Testchamber 44
Find your way through the soulsand; 1) Jump to the right. 2) Press the button together, sprint and jump. 3) look back when standing on the soulsand, press the button
Testchamber 45
Look at the glowstone, those are the pressureplates you are allowed to stand on (the door and redstone-lamp also counts as pressureplates where you can stand on)
Testchamber 46
go down in the hole, burn the wool, stand on the pressureplate, go in the hole on the left, press the buttons to put the gravel up to make a ladder, press teh open door button go down, press the button, get out of the button room.
Testchamber 47
turn on the particles, press the button. Watch at the colors of the potions, enter the code (green, orange, pink, red)
Testchamber 48
throw the paper in the holes (for the two most left, you need to throw oblique
Testchamber 49
Do what you have learnt: 1) both stand on the pressure plates, pick up the paper, throw the paper on the wooden pressureplate, pick the paper back up! 2) make the figures with the levers. 3) Enter the code from the map (375) and throw the 2 paper in the 2 holes, you can give paper to each other with the chest. 4) solve the question (34). 5) stand on the right pressureplate, jump to the other side, stand on the left pressureplate, jump to the other side. 6) the left one should go all the way to the back, keep standing on the pressureplate there, that will open the chest, use the dispensers to give the paper to each other. 7) pick up the flint & steel out of the chest on the left side, go up in the water, burn the wool, flip the levers, burn the wool. 8) Stand on the left pressureplate, go up to the right, stand on the pressureplate, go up on the left side. Press the button, click the minecart, pick up the paper, throw the paper in the hole. 9) make a creeper face upside down with the levers. 10) use the pressureplates to go up.
Testchamber 50
Press the button in the middle of the room before the arrows shoot. Watch out! a button does not always open on the same side. The lights tell you where a button is opened.

At the end,
Watch the credits, use the iron block to go to the puke, eat the cake, and follow the path, burn the huge cake, the rest will follow.